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Mutation Nursery Wiki

Beginner’s guide

Updated 4 October 2026 · numbers from game version 1.0.0

New to the nursery? Here is how a good first session goes, and what to spend your coins on.

The loop

  1. Grow. Walk to a garden and stand next to it; it grows faster while you are close. Grown plants jump onto your stack.
  2. Stack. You start with room for 4 pots. Walk them to the matching stand.
  3. Sell. Shoppers take pots from the stands and queue at the till. Stand at the till to serve them, then pick up the cash.
  4. Expand. Spend coins on unlock pads, garden upgrades and upgrades, and keep an eye out for mutations.

Your first hour

  • Open the Marigold garden as soon as you have 100 coins: two plants keep two stands full.
  • Early Carry capacity and Shop sign upgrades are cheap and make every trip count.
  • Hire a Cashier (800 coins) so the till keeps working while you garden.
  • Plant your free daily Lucky Seed for a guaranteed Golden plant, and fill the Plantdex for gems.

Later on

  • The Showcase (6,000 coins) turns mutated plants into income that keeps coming while you are away.
  • The Greenhouse opens at Nursery Level 12 for 30,000 coins, with six more valuable plants.
  • Complete Plantdex rows: each one is a permanent +10% on that plant’s price.
  • Check the Big Weather times and save Lucky Water for them.

While you are away

Your nursery keeps earning for up to 2 h while you are away (8 h with Night Guard), and helpers raise the rate. Come back after 30 min or more and every garden is full, rolled with extra luck.