New to the nursery? Here is how a good first session goes, and what to spend your coins on.
The loop
- Grow. Walk to a garden and stand next to it; it grows faster while you are close. Grown plants jump onto your stack.
- Stack. You start with room for 4 pots. Walk them to the matching stand.
- Sell. Shoppers take pots from the stands and queue at the till. Stand at the till to serve them, then pick up the cash.
- Expand. Spend coins on unlock pads, garden upgrades and upgrades, and keep an eye out for mutations.
Your first hour
- Open the Marigold garden as soon as you have 100 coins: two plants keep two stands full.
- Early Carry capacity and Shop sign upgrades are cheap and make every trip count.
- Hire a Cashier (800 coins) so the till keeps working while you garden.
- Plant your free daily Lucky Seed for a guaranteed Golden plant, and fill the Plantdex for gems.
Later on
- The Showcase (6,000 coins) turns mutated plants into income that keeps coming while you are away.
- The Greenhouse opens at Nursery Level 12 for 30,000 coins, with six more valuable plants.
- Complete Plantdex rows: each one is a permanent +10% on that plant’s price.
- Check the Big Weather times and save Lucky Water for them.
While you are away
Your nursery keeps earning for up to 2 h while you are away (8 h with Night Guard), and helpers raise the rate. Come back after 30 min or more and every garden is full, rolled with extra luck.